![]() ![]() It lets the fantasy down a little bit to fight the other bugs in my opinion, but there are some other interesting enemies in there that I’ll try not to spoil, and really most of the time it is just your regular old tall, dark and scaly monsters you’ll throw down with. It’s not just garden-variety Xenomorphs you’ll throw down with. During this, welding doors shut can create temporary rooms to destress your marines and take a minute to heal and reload. So, the aim of the game is to keep moving from objective to objective with your small group of marines and avoid getting pinched. However, if you stand in one place for too long, you’ll run out of ammo and be as defenceless as the poor colonists you see scattered around the levels. Your marines are at their best when they’re holding a secure position with a full magazine of ammo. ![]() Each mission will often take a few attempts as you try to preserve life and supplies, but it’s okay because for every failure you’ll get the chance to face that misery a few times, and isn’t that what video games are all about?Ĭombat is tricky outside of that, too. This means that when you come back the next day, you’ll see the doors you’ve welded closed, the dead marines you left behind, and any supplies you didn’t scrape together the first time. One of the most interesting things about Aliens: Dark Descent is the way it models each location persistently. The Xenomorph threat grows with each firefight, so you’ll regularly have to turn your tail and flee as the threat indicator rolls up past hard as your medical supplies and ammo start to run low. Another trip to the load and save menu of shame beckons. Holding down a corridor with a sentry gun and realising, with horror, that you’re not going to be able to hold. ![]()
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